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Well, That Was A Long Hiatus

So, yeah, I beat Halo 3 on Legendary if anyone’s curious. It’s been a long and busy year, but hopefully I will wipe the cobwebs off this site in the foreseeable future!


Halo 3: Sierra 117 & Crow’s Nest on Legendary

My hunch so far was right. Legendary difficulty is nowhere near as bad as the previous Halo titles! Starting with Sierra 117, I noticed that I start with an Assault Rifle and a Magnum pistol.  Both are completely useless for this level. The Assault Rifle doesn’t have enough punch (although I did kill a Hunter with one) and the Magnum doesn’t have a scope, so its range is absolute garbage. I tried using my old strategy of picking up a Plasma Pistol to remove the Brute’s armor, but I am finding out that is pretty useless in Halo 3.  In Sierra 117, I think I died just a few times. Mostly because of … wait for it…Jackal Snipers! Yes, these little fuckers are back with their uncanny ability to kill you in a single shot. Bungie did however make the snipers have a slower reaction time, so you have an opportunity to wipe out the Jackal before he murders you again…and again…and again…I shudder at the thought of replaying Halo 2’s Metropolis with its 15 snipers in a single firefight.

As for Crow’s Nest, I completed the level without dying once. I just carried the Battle Rifle and the Covenant Carbine through the entirety of the level. I honestly don’t even know how I made it without dying! Even better when I beat the par scores for both missions!

Maybe playing Halo 2 on Legendary retroactively made Halo 3 easier?

Not really. Tsavo Highway is a different story for another day.

Halo 3’s Legendary Difficulty

Recently, I beat Halo CE and Halo 2 on Legendary by myself. In short, it was quite a painful experience. I’ve been interested in cataloging my thoughts on playing through the entirety of Halo 3 on Legendary difficulty. If memory serves correct, Halo 3 is not anywhere near as brutal as Halo 2 *cough* Jackal snipers *cough*. Nevertheless, I think it would be an interesting idea jotting my thoughts down here after each level I’ll complete…again – noting down anything that piques my interest and/or anger.

Here are the rules of engagement: Legendary difficulty. Solo. No skulls (Thank God).

Hell, I may even record a video!  …of the gameplay, not my stupid face.

First level is Sierra 117. It shouldn’t be that hard…should it?

I Own A Lot of Videogames

To usher in the freshly minted year, I decided to take a look into my seemingly vast videogame collection and keep records of it. I started with my Xbox 360 collection and using the power of Google Drive, I put in exactly 200 games as of this post. According to Wikipedia, there have been 1134 games released as of December 29th, 2014. That is roughly 17.7% of the entire Xbox 360’s library I own. Not too sure what to make of that, really.

The Walking Dead and the Illusion of Choice

By the way, there’s probably gonna be spoilers from The Walking Dead Season One and The Walking Dead Season Two. Read at your own risk.

Recently, I have replayed The Walking Dead Season One by Telltale Games and beaten the sequel. While I did enjoy the games thoroughly, something really bothered me while replaying season one. In my first playthrough of the game, I was always on edge knowing that any choice I made could affect the outcome of what will happen for the following episodes. Each time I would start a new episode, my adrenaline would be drained by the time I was finished and would have to call it a day. When I finished The Walking Dead Season One, I felt that it was a lovely title that I had no desire in replaying ever again.

About a year later, Best Buy was having its Black Friday sales a wee bit early for those who were Elite and Elite Plus members on their website. Out of the bunch of games I got for free (That’s a story told for a another day), The Walking Dead Season Two on the Xbox Juan was one of the titles I picked up. That same time frame, Microsoft was having their own Black Friday sales. I completely forgot that The Walking Dead Season Two read the save data from the first title until Thomas told me. Luckily, season one was on sale and I got a bunch of Microsoft Points (Yes, I know they aren’t called Microsoft Points anymore. Kill me.) for dirt cheap (Yet another story I will tell later.[Don’t worry, it ties into the one I alluded to earlier.]).

Replaying season one was an interesting experiment. There’s an option to remain silent as a dialogue choice, so as a wacky experiment for science, I decided to see how far you can get by just staying silent. Spoilers: You cannot get very far. I am sure the devs put this as an option to give players the choice of indecision or indifference, not to make Lee a mute. Choosing the silent option every time worked, but Lee still talked when the game forced him to talk. When you finally meet Clementine, that’s where things kinda get torn from the seams. You can still choose the silent option when you are talking to Clem via the walkie talkie, but the game goes into a loop; forcing you to pick one of three options because lo and behold, you actually have to talk to people to progress in a game. I chose against it. I chose to be rebellious. That game wasn’t the boss of me. I will give Clem the silent treatment…oh, wait. I am back with the same dialogue choices. How about if I remain silent again? Nope, same thing. I need to speak up or I cannot progress. I conceded and spoke to that little brat. Why would they give me that choice knowing it would not progress through the game? It felt like a choose your own adventure book where I would hit a dead end after my first choice. It kinda ruined the illusion for me but I already knew what was going to happen and I mean how many people would have stayed silent the entire time on their first playthrough?!

Now, the rest of episode one, I remained silent as much as I possibly could and if I was forced to make a non-silent choice, it was the stupidest choice out of the bunch. For example, do I help Duck or do I help what’s-his-face stuck under the tractor? Simple! Just stand there and do nothing. The game reprimands you for it verbally but was there any real punishment? No. The game moves on and you are in the pharmacy.

The biggest choice that actually changed the next following episodes was whether or not you saved Doug or Carley. My first time playing it, I thought I could save both and even if I could, the game wouldn’t allow for it. This time, however, I wanted to see what would happen if I didn’t save any of them. Guess what? You can’t. You have to choose one, so I chose Carley as opposed to the last time where I chose Doug.

By the end of the episode where I tried to play it like an interactive silent film, the game really showed me the seams that hold this game together. Even at the end of season two, I felt like the game was a glorified choose your own adventure novel. With that being said, I did not find it to be a terrible game. I actually enjoyed myself. Sure there were issues here and there, but both seasons were solid from start to end. Would I play those games again? Probably not for a while. I feel that game lends itself to be played just once; I mean, just look at the achievements for both games! You 100% both their achievements by playing the game how you want to play it…Assuming you weren’t playing it like me while replaying episode one of season one.

Maybe the choice given to us, the players, isn’t just limited by what the game defines as a choice? Spec Ops: The Line played with that idea and I would love to see Telltale do that should they ever make a season three.

The Journey to the Center of the Pile o’ Shame

When I was younger, I LOVED(and still do, mind you!) videogames, but I never really had that many. My family wasn’t rich so the drip of games in the gaming bucket were few and far between. That meant I had to play the same games over and over; playing the same levels thousands of times over in a chaotic fashion. I have vivid memories of resetting Super Mario 64 about two-million times after rescuing Princess Peach from the third incarnation of Bowser – which now thinking about it, was a very anti-climactic string of boss fights. Also, I have played the PS1-version of Spider-Man the 2000 game so much that I have a photographic memory of every recorded line of dialogue in that game. Don’t even let me get started on Halo: Combat Evolved; I’ve played that game so much, that I broke three copies of that game.

Now as an adult, I have a metric fuck-ton of videogames. It’s almost embarrassing how many videogames I own and have never even touched!  If memory serves correct, I still have three games that are sealed in their packaging, like Crazy Taxi 2 on the Sega Dreamcast. A large reason why I started this blog was to try to reduce that Pile o’ Shame down to nothing. I have made a promise to myself to purchase only two more games which are Bayonetta 2 and HaloThe Master Chief Collection and after that I am gonna try to go cold turkey.

A problem for me is that I got infatuated with the collecting aspect of games and less-so about the games themselves! My Steam collection is a serious mess. According to Steam, I have 383 games – which I think is a tad inaccurate because it includes DLC, but still that is an absolutely insane amount of games! So, a solution to this problem would be to blast through them all and finally climb to the top of the Mountain o’ Shame and plant my flag of completion at the peak, right? Yes, of course, but I am going to take my sweet time with every game and give it an unnecessary amount of attention. As a budding videogame developer, I think it is a good trait to be able to carefully and patiently analyze each game and notice their triumphs and short-comings; some are less obvious than others and thus I will slowly burn through the filth that is the Pile o’ Shame.

Also, I want to play through games that I have played to death as a kid and, with a game developer’s eye, try to see why I loved them so. I am tempted to make an Excel sheet and list every single game I want to complete and put it as its own tab on this website. I realize that this will take a long time, so that idea is still up in the air.

Until next time!


O Brave New World

It’s time to wipe the dust off of this tomb and strike some life into the lifeless. Welcome to Pimp Daddy Love Muffin! I call it PDLM for short, and I am using this as a moniker for my presence online. My name is Randall and that is all I care to divulge about who I am personally. Now, I am not an English major, so my writing will not be as perfect as I want it to be, but I’d like to think of it as a work in progress!

I love videogames and this blog will mainly be about that and anything that piques my interest. You see, I have many, many, many videogames and it has become a problem. My pile o’ shame (A.K.A. unfinished games) is so high that hopefully making this blog will incentivize me to eliminate the pile. I am not going to promise anything, but I will attempt to at least publish an article once a week.